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The thing is, on servers it gets pretty hard, since there's this magical thing called lag that blesses these annoying critters, turning them into supersonic missiles at times They don't require any skill level or strategies, you just need to hit them when they come at you or shoot them down, whatever. Strong words? well heckyes they deserve more So there are options available besides sleeping or fighting them. There are command-based ways to get rid of them.ģ) Even if you have Phantoms spawn on you, in a faction world or your own survival world, you could always just stay indoors or go mining to avoid them entirely. Are they imbalanced to the point that no adjustments will save them? If so, how?Ģ) Factions servers will have no problem dealing with Phantoms if they don't want them around, so your other point is moot. However, you're going to have to do more than call them "annoying" to convince anyone that your opinion is correct. It's pretty childish of you. They are very strong words that have their use in specific situations, and this is not one of them.ġ) Not wanting to have Phantoms added to the game because you don't like them is a perfectly reasonable opinion. Just a tip for this one though, dig the floor under the spawner two blocks down so the mobs don't get stuck behind it, and connect the spawner to the roof to stop them from spawning on it, just as in the original picture in the first post.Please don't describe the Phantom (or anything so trivial as a video game mob) using words like "hate" or "dumb". Also making the transport corridors at the top 3 blocks tall instead of 2 allows the mobs to be transported faster as they will not hit the ceiling when they try to swim and get stuck.įor me, the picture provided information enough, but to save you the trouble I've included the writing, if you can understand it. This lets the mobs into the elevator more easily and prevents water spillage from the elevator. Useful tips on this design by Duck//Marvin: When you make the opening in the spawn chamber for the mobs to exit, make it 3 blocks high and place a sign or half slab at the top. Note: you must have 2 block tall non-exploding mobs to do this or the mob will either destroy or get out of the trap Splash potions of Healing will also work, as they do damage to most hostile mobs. Now that the almost-dead mobs are depositing into your 1×1 hole, simply attack them with any item to gain their loot and experience! You may use TNT + water to do splash damage to kill all mobs at once at the risk of lag spikes. (If you are using a skeleton spawner, you will need to stand one block away from this hole so that the skeletons cannot shoot you.) You are now standing at the loot point. Dig down one and fill the top level with one block so that you can only see through one block of the pit you just created. Face the direction of the mob spawner and dig another 1×2 hole one block deep.
![minecraft grinder designs zombie drop factions minecraft grinder designs zombie drop factions](https://img.serverlobby.io/uploads/public/609/249/f23/609249f2303e0954870546.jpg)
Notice how this water block stops 1 block short of the path.ĭig further for two block and begin to dig downwards in a 1×1 fashion for 22 blocks. Place a water block against the wall of the drop. You should notice the water block placed on the 24th level should stop where the path drops by one block. Dig in the forward direction for eight more blocks (again, 1×2). On the seventh block in, dig one block downwards. On the 25-24 block levels, dig a 1×2 hole for seven blocks in the direction the mob spawner. The last water block should be against the wall furthest away from the mob spawner on the 24th level. The first sign should be placed as furthest, lowest space possible. To get up, place signs on the long-faced wall (your left/right) in a zig-zag pattern going up while placing water blocks in between the signs. On the wall opposite of the two water blocks, dig a 1×2 hole for three blocks in the middle of the wall (allowing mobs to pass through).īegin digging upwards in a 1×2 fashion for 26 blocks. In the mob spawning room, dig 1 block down so that the spawner is at eye level, and place water blocks at two adjacent corners. This method is an indirect hybrid of the aforementioned traps, utilizing both fall damage and mob control with water. *Note, all dimensions are given the format: Horizontal x Vertical.
![minecraft grinder designs zombie drop factions minecraft grinder designs zombie drop factions](https://www.minecraftmods.com/wp-content/uploads/2016/10/Cow-768x432.png)
Here's another one, this time from the minecraft wiki, which you can find below.Įfficient pit + experience trap w/ TuT (by Epiiik)
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